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When describing videogames, I hate it when people use the word "cinematic" as if it was a complement. The word "cinematic" implies that a videogame is trying to imitate another media form instead of immersing players in the medium of videogames. Splinter Cell: Conviction, for instance, has been able to create an incredibly immersive experience by never breaking the flow of the game. Even the loading screen is cleverly disguised as a interrogation scene or a quick cutscene detailing the land. Ubisoft Montreal has been able to create a fantastic game that drives home action, danger, emotion, and suspense with all of it happening from your interaction with the world. In short, "cinematic" just doesn't cover it.

Sam Fisher is pissed. And it's not because it's taken four years for a proper sequel to come out. After being forced to murder his best friend and betrayed by the U.S. government, he's on a revenge kick to discover who killed his daughter. Along the way he discovers twists and turns that bring in people from his past as he delves into a complex tale of betrayals and conspiracys that lead to the highest powers in America. This game is dripping with awesome presentation. Instead of clumsy cutscenes like some certain melodramatic stealth games (*cough*MetalGearSolid*cough*), all the information is relayed in-game through the usage of interactive interrogations, and projections of mission objectives and plot points on the wall, thereby eliminating any breaks in gameplay.



And speaking of gameplay: I was worried that when the developers were going with an action oriented stealth game that they would leave behind the tension of the series. However, my fears were alleviated almost as soon as I started the game. You're not a space marine or mute scientist with advanced armor, you're just a man - a couple of direct hits from enemy fire and you better hope your life insurance is intact. This is the best cover system I've ever used. By pressing the left trigger, you cling to a wall, and from there you can make smooth transitions to another piece of cover. There are two big features of the game; first, there's the mark and execute system where you mark enemies, or certain objects, for death and you'll be able to kill them all in rapid succession. This is not an 'instant win button' either. You have gain this ability by beating down an enemy up close, and let me tell you, enemies have the chance to outmaneuver you when you're that close up. The second big addition is that of the last known position - a feature in which the last place that enemies remember seeing you lights up with a ghostly silhouette of you, giving you the opportunity to sneak around while the bad guys fire at where you used to be. Along with the usual assortment of generic evil-doers from Thugs-r-Us, you'll also take on other Splinter Cell agents meaning that they have the same equipment you do.



When you hear such small details as past presidential speeches being quietly spoken (almost inaudibly) as you traverse down the corridors of a bomb out White House, you know you've got something special. From the sound of blazing gunfire to the crack of skulls being slammed against walls, Ubisoft has gone all out in terms of sound. Civilians and enemies alike will have a plethora of dialogue options for you to overhear as does Fisher for every combat occasion. Speaking of dialogue, the voice acting in the game is absolutely fantastic. Special thanks goes out to Michael Ironside giving Sam Fisher his distinct flinty baritone voice that could make even grown men fear for their lives and Claudia Besso as Anna Grimdottir who gives off a cold and calculating demeanor that contrasts greatly with Fisher's emotional roller-coaster. The story is not tacked on, either. An absolute enthralling thriller, Conviction weaves in a fantastic tale of espionage with the pathos building insight of Fisher.

Like the audio, the visuals have been given so much love. When you're in shadows, the screen will go to a washed-out black-and-white look with only enemies and certain objects maintaining their color. Unlike most current-gen games, the color palette is rich with contrasting reds, blues, yellows, and browns to give the scenery more life. The animations alone should garner awards: Fisher will actually walk up and down steps individually instead of seemingly floating like other 3rd person games and the interrogation animations bring a whole new understanding of brutality. All of this amazingness packed into one game, and I haven't even touched on the outstanding multiplayer and co-op aspects which kick 10 different types of ass. Although there's single-player level that does seem to be a small bit out of place with the rest of the game, chances are you won't notice it that much as it gives you a little bit more action focused gameplay.



If you have an Xbox 360, get this game. If you don't have a 360, get one, then get this game. If you don't own a television...yadda blah blarg honk...get this game. I cannot recommend this enough. Best game in the Splinter Cell series and a definite contender for my game of the year. Welcome back, Mr. Fisher, I believe Solid Snake and Batman were trying to take your chair.

My Review: BUY IT! BUY IT NAHW!



Odds are he won't live to see tomorrow.


P.S. Is 'videogames' one word or two?

...

Views: 63

Tags: Ch, Clancy, Tom, anna, cell, conviction, coste, fisher, gorog, grimsdottir, More…ironside, michael, review, sam, sarah, splinter, victor

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Comment by Action Hank on April 28, 2010 at 3:11pm
Cool.
True you're never going to agree with someone on EVERYTHING, that's what having your own opinion is all about...
I never played a Half Life game, never really got around to it, I just know that it's a very well loved series and that you rip on it every chance you get, so I was just curious.
Comment by C.H. Gorog on April 28, 2010 at 1:30pm
I wasn't thinking of Sessler's review when I wrote that, but I can see the similarities.

Games I'm looking forward to playing (probably not buying all of them): Red Dead Redemption, Halo Reach, Alan Wake, Super Mario Galaxy 2, Spider-man: Shattered Dimensions, Medal of Honor, Mafia II, Monkey Island 2: LeChuck's Revenge (special edition), and Kane and Lynch: Dog Days.

As much as I rag on about IGN, the truth is is that you're always going to encounter gaming sites/reviewers whose views don't mesh with yours. Because IGN relies so heavily on advertising, I'm not exactly sure that their opinions are unbiased. I have found that I enjoy VIctor Lucas and Scott Jones on Reviews on the Run perhaps the most out of any reviewer. They seem just like a couple of regular guys, like Korey and the gang here at Spill.com.

Listen, I respect VALVE, and I'm glad there's a game company as dedicated to their fanbase and quality as they are (Portal is one of my favorite games, ever), however, I believe that Half-Life 2 is, bar none, the most overrated game of all time. Story was bad, characters were underdeveloped, gameplay (I felt) was archaic, vehicle control was beyond terrible, and the AI was as dumb as a sack of bricks. And I felt as though no one has noticed or spoke up about these problems, so I usually throw in a quip every once-so-often about Half-Life 2 for the sake of appeasing my ego (which is currently devouring itself since it has become so massive).
Comment by Action Hank on April 28, 2010 at 11:09am
"If you have a 360 get this game, If you don't have a 360 get one then yada yada yada....."
I had flashbacks of G4's God Of War 3 review, but whatever...
What games are you looking foward to later this year? Just curious...
PS: Goldstein sucks too. So does IGN, Gamespot, 1up and every other major online game reviewing site.
OMT: What's your beef with Half Life 2? Just asking...
Comment by C.H. Gorog on April 28, 2010 at 12:46am
Did I quote Adam Sessler? I don't remember using a quote. Also, I hold Sessler in high regard, so the only person I would find myself 'stepping down' in terms of quality would probably be Hilary Goldstein.
Comment by Action Hank on April 27, 2010 at 4:34am
Good Review, but did you really have to step so low as to use an Adam Sessler quote?
Comment by C.H. Gorog on April 19, 2010 at 4:58pm
Multiplayer is fun as hell! Hunter and the co-op story definitely have their greatness. However, the game type where you protect an EMP bomb with waves of enemies isn't as fun.
Comment by DJLatinoHeatC2 on April 17, 2010 at 8:34pm
Great review, how is the multiplayer? Is it something thats just as addicting as other mp games?
Comment by Splinter47 on April 17, 2010 at 1:04pm
Great review CH
Comment by C.H. Gorog on April 17, 2010 at 12:26pm
I would definitely say so. Although it may be a little hard to follow who's who, the pamphlet that comes with the game gives you the skinny on the characters.
Comment by Muffin-Of-Doom on April 16, 2010 at 11:48am
Would this be worth a purchase for someone who's never played other Splinter Cell games? Because I must admit, this looks awesome.

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