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Professor Jeff: DRIVER: San Francisco Comeback Trailer

 

You know, today is just missing something. I can't quite put my finger on it. Coffee? No. More news about the PSN outage? Nah, that's not it either. I know! Car chases through the streets of San Francisco.

 

I'm getting too old for this shit.

 

 

You know, I don't know what it is about a car chase with a Dodge Charger, rock and roll, and cheesy one-liners that just gets me going. Even though I've never been what you would call a 'car guy', there's something about watching an American Muscle Car bouncing around the streets of San Francisco that just never fails to put a smile on my face. But anyone can produce a good trailer; the real question is whether Driver: SF can pull this ailing series out of obscurity or whether we're in for one more disappointment.

 

Games like this are a truly tricky proposition. It should be the easiest formula in the world: mix some crime drama with fast racing action and voila! Instant success. But while some games like GTA, Need For Speed: Hot Pursuit, and Burnout have managed to catch the basic tenants of this formula, others like the Wheelman have completely missed the mark. What's a developer to do? Do you skew in the direction of realism, punishing every missed turn with failure, or simplify and risk putting off hardcore driving enthusiasts? It  looks like Ubisoft has picked a little bit for Column A and a little from Column B. Behold: the Shift System.

 

What is this ominous sounding feature? Well, the developers have decided that instead of rewarding a wrong turn or crash with instant failure that the player will be able to 'Shift' from car to car. Basically, in a plot point that's too stupid to even mention, Tanner has the ability to teleport from car to car in an ever-widening range. This ability has a cooldown, so it won't be something players can use to insta-win, but it will at least keep instant failure from setting in every time you make a mistake. But does this system stretch the limits of disbelief too far? In a game which seems couched in a fair amount of reality, will such a feature work without completely ruining the tension of the chase? Most important of all, why doesn't Tanner just shift into Jericho's car and run it off a bridge?

 

Only time will tell. In the meantime ... well Bullitt ain't going to watch itself.

 

For those who want to see more of the Shift System here's the 2010 E3 demo.

Views: 3

Tags: DRIVER: San Francisco, Professor Jeff, The Loading Bar, Ubisoft, Video Games

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Comment by hal-9000 v2.0 on May 2, 2011 at 1:30pm
I played the original driver on ps1 till my fingers bled when it was new. I pulled it out a few months back just for shits and giggles. It is almost unplayable by today's standards (it plays worse than grad theft auto 2) and I can literaly rember thinking "My god the graphics are amassing, how could it get better than this"? well here we are some twelve years latter and just look at how far we've come. My first game system was the good old Atari 26000 Jr. i had pit fall, jungle hunt, pack man, and E.T.. my kindergarten year saw the introduction of computers in the class room in N.Y. and I was captivated by origon trail, and number munchers(I'm sure I just got at least 10 hell yeah's on that one). I say this only to illustrate how far technology has advance just in my life time and its astounding! Now when this comes out all the "kids" are going to bitch and fuss about how this part of the game is "broken" or "it could have been more". Well give those "kids" an Atari 2600 and pack man then give them back thair ps3 and see how much they bitch. Yeah way off topic sorry, i guess.
Comment by Mr. E on April 28, 2011 at 8:02pm
I absolutely LOVED the first Driver game back on the original Playstation. I played the hell out of it, but EVERY version of it released since, at least in my book has sucked major ass. Here's hoping this one breaks that streak.
Comment by chris brown on April 28, 2011 at 7:44pm

not to hard to figure out the plot

 

its LIFE ON MARS

 

there you got it

Comment by Errol Alexander on April 28, 2011 at 7:02pm

 loved Driver and Driv3r. the trailer looks great and the driving and graphics look awesome too. I think the Shift feature looks fucking stupid.

 The thing I loved about other driver games is the realistic feel of driving and if you have to utilize that shift feature to complete a mission I will be disappointed and possibly skip this game, hopefully it's completely optional. 

Comment by The Pure Wun on April 28, 2011 at 6:09pm
the game looks good. Always a fan of Driver. But the shift thingy is fuckin stupid. So tanner is Hayden Christiansen from Jumper....WTF?  WOW!
Comment by erro on April 28, 2011 at 5:51pm
Aside from the awful plot, I thing the shift feature could lend to some really cool features in both single and multiplayer.
Comment by Ha-Ra on April 28, 2011 at 5:29pm
I think my brain hurts trying to read the plot of this game
Comment by BadAss Knives on April 28, 2011 at 5:20pm
FIRST! For the first time!

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