If it's crap ... We'll tell you
Questions, questions, questions. This new Battlefield 3 Trailer just leaves me brimming over with inquisitive quandaries. In case you missed it, in the last few days the full 12 minute Fault Line trailer from GDC was released into the wild internets in full HD for all to see. Take a gander:
More military guys yelling 'go go go' than Transformers 2.
Hmmm, so that's interesting. I wish that when companies released this sort of thing that they would just go ahead and give us a damn demo to go with it. Now, I know that the difference between captured alpha footage and a fully playable beta is huge, but after watching this I'm just left wondering: how much of it is player controlled and how much is just first person cutscene. For example, numerous reports from GDC noted that there were some on screen prompts when the soldier is being dragged off the battlefield at the three minute mark, but does this just control how fast this action is occurring? Does the player have any control over where he drags him, or if he does at all? A few minutes later the player is knocked onto his back from an explosion, was this a scripted event, or are all heavy explosions in the game going to risk knocking the player over? At a little past eight minutes, the player is engaged in a fistfight with another character, is there any direct control here? Or is it just QTE's that end the game if the player fails? How long can the fight go on? Will the bomb blow if the player doesn't win fast enough? Finally, at the end, we see a building fall over in the player's direction dramatically. Does the building fall no matter where you are? Does it always orient to the player for maximum shock value?
I guess it just got me thinking about where we go with the post Modern Warfare military-themed FPS genre. Battlefield has always been a more 'open' FPS in my opinion. It didn't keep the character running in the same sort of small, scripted space that Modern Warfare did. But if you could create a game like Battlefield, that was more open, but work it so that the same hooks were present for dramatic events, well then, my friend, you would have something. Imagine an FPS where your objective is to get from point A to point B in a city environment. You're free to take alleys, use rooftops, drive cars, etc, but each route would trigger some sort of dramatic story event. If you took the roofs, for instance, you may have to deal with a sniper like in the above trailer. Alternatively, if you take the alleys, maybe there would be an ambush to deal with, or you'd end up running through buildings full of civilians. Now that, would be a game that would keep us all coming back for more.
Does anyone have Warren Spector's number? I need to talk with him about something.
A little Tuesday Bonus: MK: Legacy Episode 2.