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Professor Jeff: Aliens: Colonial Marines Action Trailer

 

Hahahahaha! Your time has come Colonial Marines! You thought you were safe back there in the back, hiding behind your no trailers and little news. But now, you've slipped up my friend. Now you've gone and released something... and that shall be your doom! Man, I'm feeling awfully super villainy this morning, but with good reason. I've been waiting for an opportunity to talk about Colonial Marines for a while now. So watch! watch! my minions and then we shall show this game the TRUE meaning of pain.

 

Insert obligatory 'Game Over Man' joke here.

 

 

OK. Before we start I'd like to say a few things, because I know this is going to be one of those posts. I haven't played Colonial Marines. The closest I got was a hands-off demo at E3 and all the trailers that have been going around (all three of 'em). This could be the best game of all time and I could be totally full of crap. Everyone get that? Haven't played it... full of crap. Good.

 

Having said all that, this is the problem: why would I want to play a game that is essentially all of the action sequences from the movie 'Aliens' stitched together into an eight to ten hour campaign? I mean, I've seen the movie Aliens so many times that I can practically recite it from memory. So every time I see this game, I end up immensely bored. I've seen the whole door-welding thing, I've seen the motion scanner (oh lord have I ever seen the motion scanner), I've seen the pulse rifles and they were great... the first fifty times I played games with them. But if you really wanted to get my attention you would show me what I really want to see, which is the rest of the Colonial Marines.

 

One of the biggest selling points of the Colonial Marines as an entity was that what we saw in Aliens seemed to be only the tip of the iceberg. The dropship, the car/tank, the weaponry, all of this seemed to be what these guys brought along for the one encounter down on LV-426. In my mind there was always a ton of things that we never saw. If you remember, most of the Marines didn't take Ripley seriously about the threat they were facing and seemed to be just going through the motions. What a great framework to introduce something that I just made up but now can't stop thinking about: The Colonial Marines Special Forces. If the squad in the movie was just a recon group, let's see what the hard core SF ass kickers of this organization look like. If you brought in a team that was able to mercilessly murder mutants six ways from Sunday, then not only could you differentiate yourself from the movie, you could expand on the difficulty and tell your own story without having to resort to nostalgia.

 

So that's me. Remember: haven't played it... full of crap. But I will go on the record with this one: they need to stop using Power Loaders as weapons. The Power Loader in Aliens was the ONLY thing that Ripley had at her disposal to be able to fight the queen. It is NOT an anti-xenomorph piece of equipment and they need to quit treating it as such. Use the intent, finding ways to fight when you don't have a weapon, and use it to better results. Now if you'll excuse me, I'm going to take off and nuke the site from orbit... it's the only way to be sure.

 

Get away from her you BITCH!

Views: 2921

Tags: Aliens, Colonial Marines, Gearbox, Portal, Professor Jeff, The Loading Bar, Video Games

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Comment by ArmedVegan on August 27, 2011 at 2:17pm
Girl in Portal = mega hottie, plus great video.  Trailer looks fun but agreed on the usual pitfalls.  I would love to see maybe a classed based system, with environment damage a la Battlefield with Aliens.  Like you said, sometimes you play the badasses, and others you play up the "not ready" marines.  I do miss the Predators and Alien gameplay though I never have actually played one of those.  The idea just seems so fun, but so far pretty poorly executed according to what I have read.  I wonder if Dice could make something happen....
Comment by BadAss Knives on August 27, 2011 at 2:05pm
To Iron Weasel: Cocaine is a helluva drug. (In my Rick James voice)
Comment by Northern/ninja on August 26, 2011 at 3:17pm
also i mean to say space ship where i said "space."
Comment by Northern/ninja on August 26, 2011 at 3:15pm

For some odd reason I feel like watching Aliens again. Also I feel they should have based both of the Alien vs Predator movies on the future rather than the present. Also Jean Genie in Aliens it was actually Newt, Ripley, Hicks, and Bishop who survive. Another thing is that the whole plot behind this game is the fact that some of the aliens escaped the blast radius due to the fact theirs still that space there that they discovered in the first film as well that it wasn't 157 colonists, but colonists families 157 x lets say 5 family members=785 aliens, but there was the nuclear blast so lets half that number to 392 aliens still left to kill.


Staff
Comment by Professor Jeff on August 25, 2011 at 5:53pm

@Brad G

 

Cool. I mostly wanted to use the post as an excuse to talk about something i haven't come up with a good name for yet. The best I can do is 'trope-burn'. Basically it's taking something that was a one-off clever moment and reusing it into the ground. The best example in my opinion is Star Wars. In A New Hope Han Solo says 'I've got a bad feeling about this' a couple of times. The first when they approach the Death Star and again in the trash compactor. The repetition is funny and Ford's delivery is good, but since then it's turned into a Han Solo catch phrase. I've seen it in countless games and every time it's used it's less and less funny. I guess that's my whole problem with recycling plot devices or iconic moments. The more they're used the more common they become. The more common they become the less impact they have.


Staff
Comment by Professor Jeff on August 25, 2011 at 3:13pm

@Brad G

 

The enjoyment that I derive from just about anything, whether it be music, books, TV, or a video game has a lot to do with how much originality the creators use in the property's creation. I personally do not want to read, watch, listen to, or play the same experience over and over again and my opinion reflects that. I don't think I'm alone in that regard. The idea that just because I am unable to create a better game that I should have no opinion is somewhat strange. Most everyone has an opinion about everything regardless of whether they are able to do any better. Just because I am unable to make a better cake than my friend doesn't mean that I can't say it tastes awful.

Comment by Rabid Chicken on August 25, 2011 at 11:04am
Will they ever explain why these futuristic soldiers lack night vision? I love Aliens but that seemed stupid to me.
Comment by Mr. Celso Scifi on August 25, 2011 at 10:56am

The graphics look so good!!!!! Mede me want to pea my pants off!!!!

 

Comment by Obscene Otter on August 25, 2011 at 10:30am
I thought the last AVP game was ok and the AVP (1999) and AVP 2 (2001) are some of my old time favorite games. Hope this is like those.
Comment by Kernee on August 25, 2011 at 9:16am

I think if they had gone with the special forces direction it would have eliminated much of the horror. The Alien should always feel like an unstoppable and deadly force that humanity underestimates and never truly undersands. The company (who I'm assuming also sent the marines back to LV-426) probably wouldn't want a special forces team eliminating the Xenos. Making a team of super badasses might backfire and end up feeling like the more recent Resident Evil games. 

 

I do agree that in order for this game to survive they really need to implement some new elements beyond the 4 player coop and not just cater to fan service. I was hoping that we were going to see new locals, but I'm fine with that expanding into a sequel. 

 

I have high hopes for this game, but I'm cautious after being somewhat burned by the more recent AvP game.

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