The final battle for the world has come! General Darkdeath Evilman has cornered the future savior of the world, Superbaby! It's up to the Absolute Victory Unlosing Ranger to stop him and save the day! BUT A change of events occured, and the Unlosing Ranger died on his way to the battle! In his dying words, it is up to you to take up the Unlosing Ranger title and stop the final boss from taking over the world!
Problem is... YOU SUCK!
Now like most Nippon Ichi games, this one has two major draws. It's humor, and the gameplay. Both of which I feel compliment eachother very well and creates a very worthwhile gameplay experience.
The comedy in this game is very tongue in cheek, in the sense that it will point itself and show the player 'We're a videogame!', and while this is not something new and is a popular little trend in most videogames, I think it provides enough fresh ideas to keep the humor intresting and funny. It even parodies alot of popular anime such as Dragon Ball Z, Sailor Moon, Fist of the North Star, and alot of shows in the Super Sentai genre, like Power Rangers, Kaimen Rider, Ultraman, etc..
One of my favorite recurring jokes is the idea that the main character is weak compared to everyone else in the game. So when you fight the final boss afew times throughout the storyline, the battle with him is a representation of how weak you are. When you first fight him, the entire battle is done in that 8-bit NES like manner, very much in the vein of the Phantasy Star and Dragon Warrior titles, and when you progress through the game and get stronger, it changes to a old school Final Fantasy like format, and so on..
The gameplay itself could be very hit and miss with alot of people. It's a mixture of a dungeon crawler, and pseudo real-time/kinda turn-based SRPG... and lots of grinding. You and your enemies all move in real time across a grid, while the battles themselves take place in a turn-based like fashion. Feels like something very akin to the .hack series. The entire game has such a odd structure to it, your equipment constantly degrades during battle and needs to be repaired after a certain amount of time, there is no traditional leveling up system, instead the levels you gain in dungeons add up to your 'Total Level', which at enhances your overall stats after reaching a certain level requirement. It's almost constantly throwing different ideas at the player, such as being able to construct barriers to harm your enemies, transforming items into chips to implant in your body so you can become stronger, a super mode and chakra belt that makes you stronger if you have a female audience cheering for you, multiple uses for a item, having to give money to your constantly nagging Prinny wife, etc..
It all feels like a terrible balancing act of 'too many ideas' that somehow... manage to work. Each dungeon feels very different from the one before, not only in a cosmetic sense, but how you progress through it, for example, one dungeon will have you crawling into cannons and shoot you to random/unreachable spots on the map, while another requires you to grab onto a balloon and reach the highest points of certain areas so you can reach even higher spots. The battle system is easy and streamlined enough to where grinding and dungeon crawling doesn't feel like a chore, and infact becomes quite enjoyable, even requires a fair amount of strategy, unlike most NIS games where overleveling your character was enough. Even the idea of implanting your character with items has a fair amount of depth to it, allows you to build a character or power up certain aspects of him that you see fit.
I find it alittle hard to suggest this game to alot of people, it’s very much one of those niche titles that will appeal to a small audience, but considering it's PSP title at $35 and provides content even after the 80+ mark, you could do alot worse.