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My current impressions on Castlevania: Circle of the Moon

When I was in a local video game store that focuses on selling retro games I saw a copy of this game. However, the UK version only says Castlevania on it. Due to my ignorance, I was unaware that this wasn't the originally Castlevania. So when I started to play it I rather disappointed to see the typical Metroidvania gripes:

-Long, unskippable dialogue sequences.

-Only appeal to attack in two directions (that whip spinning attack doesn't count as multiple directions as it is still in only one).

-Incredibly long invincibility buffs that you can just take advantage of to navigate around the castle with complete ease.

-Enemies that just appear to be jumbled around to be in their areas without any kind of relevance. Not to mention alot of recolours. A lot of the enemies are ill-impressive and generic too (were-bears, were-panthers, fire demon, earth demon, electric demon).

-An over-reliance on grinding. All of the Metroidvanias have some kind of grinding involved to artificially pad out the game play experience. Symphony of the Night had rare drop weapons and Dawn of Sorrow had the souls while Circle of the Moon decided to involve cards for some reason. These cards are used to combine two for some kind of power up to your stats or whip attacks. It’s a good concept but could have been executed better, perhaps get different whip power-ups after fighting certain bosses; instead of grinding for hours. My favourite so far though is the rose whip.

-Finally this definitely has the weakest of the stories of the Metroidvanias.  It’s basically two vampire hunters, the main being able to somehow wield Vampire Killer without being a Belmont, trying to save their master from Dracula. They’ve also got a rivalry going on. This could have been interesting if we knew these characters. The reason Symphony of the Night and Dawn of Sorrow’s storylines had, despite being not the most inspiring, pre-existing characters and a continuation of the storyline. These main characters in Circle of the Moon feel generic and unnecessary.

-Finally, there’s the boss fights. All of the Metroidvania games have an issue with boss fights. Unlike their previous instalments, their boss fights are most reliant on your stats, health or weapons instead of skill or mind. A prime example is this giant cow head thing who does the following:

-Shoots skulls in an arc towards you.
-Shoots a volley of fireballs in multiple directions
-Summons bubbles

Guess which one the three is the most dangerous?  Skulls? Ha don’t be silly. Fireballs? Pfft as if. Bubbles? Those things a re the real threat of one powerful enough to wield Vampire Killer. Why are they? Because they do moderate damage and appear without warning all over the map. The boss fights are mostly cheap and dull rather than challenging and engaging. Remember Death in Super Castlevania 4? That was a real boss fight.

There is only one good thing I can say about playing this game for me: I saw this in Primary School and it was bugging me for years. I finally now know what game it was.

Does the actual game have any good points? Well you do end up getting power ups to your movements. You get to sprint and jump of walls which is pretty cool and makes navigation a little faster. And I do like the visuals of the game, brilliant for a Game boy Advance game and it has the typical gothic tone I expect from the Castlevania game. Still not enough to keep me interested though. I will go back to it eventually, just not sure when.

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Comment by Happy Birthday Roboto on July 31, 2012 at 7:10am

I'm going to have to check this out at one point, but thanks for the heads up, I won't get my hopes too high! :(

Comment by Arsène Lupin the Third on July 29, 2012 at 3:11am

"somehow wield Vampire Killer without being a Belmont"
There's never actually been anything to say that the vampire killer is solely a Belmont weapon, just that they're the ones who can use it most effectively, also from all research I can pop up on wiki, the whip IS NOT the vampire killer just the "Hunters whip".
Also while the characters don't have ties to other castlevania games(beside fighting Carmilla and Dracula), it's one of the first Castlevania that tries to tell a story not directly related to the Belmont clan or their allies(Alucard,The order of Ecclesia, Morris family), thus showing the wider impact Dracula has and that the Belmonts aren't the only one to be able to fight Dracula. 
You have your reasons for disliking it but i'm hoping we see a return of the cards, but done differently (they're randomized drops from specific enemies). Also, I like the idea of these conflicts outside of the Belmont alliances as there are people like Grant Danasty who will go after Dracula on their own and some that may have succeeded or weaken him before he fights that generations belmont.

Comment by Lavender Uke on July 28, 2012 at 6:20pm

Thanks for being decent about disagreeing. Much appreciated.

Comment by Richie Vega on July 28, 2012 at 5:20pm

I don't agree but I don't feel strongly enough about the subject to argue. What I'm fine with is you not enjoying it, you are in your right, but I wish you had a better time.

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