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Mass Effect 3 - Can BioWare Make A Perfect Game?

Well, yes.  Yes they can.  But the real question is: will they?  Mass Effect 2 was a brilliant game and is the best game I've ever played.  It was NEARLY faultless and somehow made the original Mass Effect look mediocre.  Now, Mass Effect 3 has the unfortunate task of trying to improve on a near-perfect game and the only way for people not to say "it's exactly the same as Mass Effect 2" is to make it 100% perfect.  I will provide BioWare with a list of problems that I encountered with Mass Effect 2 in the hope that they fix them.  Most of these problems are small but all of them together become quite large.  Anyway, in no particular order, here they are: 

 

1. The "skip conversation" button can also select a conversation option

 

To be honest, this really pissed me off.  In Knights of the Old Republic, one of BioWare's earlier games, "A" was used to select conversation and also skip conversation.  In Mass Effect they made "A" choose conversation and "X" skip conversation.  At first, I thought BioWare had done something brilliant until I realised that "X" also selected conversation.  I was baffled by this.  Why would BioWare go out of their way to have two buttons when they it's basically the same as having one button?  They should have had two, but have "X" ONLY skip conversation and "A" ONLY choose conversation.  This would be a great change because if you screw up in conversation you can reload your nearest save and use "X" to quickly skip through dialogue that you've just heard and not be afraid to accidentally select the wrong conversation again.  Also, if you have already played through the game enough times that you've basically memorised every line of dialogue in the game you should be able to skip through it quickly and easily.  

 

2. Rearrangement of start menu

 

Not many people complained about this but for some reason BioWare decided to rearrange the start menu for Mass Effect 2.  After playing through Mass Effect most gamers had automatically selected things from the start menu.  Then BioWare decided to screw with them and rearrange everything so they would keep choosing the wrong thing.  This was only a problem at first and most gamers got used to it but BioWare should leave it as it is.  Please don't change it again.  

 

3. Planet scanning

 

Planet scanning got a lot of harsh criticism and is considered to really hurt the game and be its biggest problem.  I think this is a bit too harsh.  There are some things BioWare can do to make it a lot better but I think they will just scrap it and try something else.  But if they do want to keep it, I have a few suggestions.  Firstly, it needs to be a lot faster.  Planet scanning is unbelievably slow and needs to be sped up a lot to be more bearable.  Secondly, the amount of each resource necessary to create something should be a lot smaller so you don't have to scan planets for hours.  Finally, I heard a suggestion from Angry Joe that I think is a great idea and all credit goes to him.  He suggested a sort of fog or cloud that covered the planets that disappear when you scan an area so that you know where you have already scanned.  

 

4. Configuration problems

 

There are a few very minor configuration issues with Mass Effect 2.  The most annoying of which is that the same button that tells a party member to use a power also orders them to move to a location.  This is annoying because if the crosshairs aren't perfectly positioned then you will send your party member to run straight towards the enemy where they will almost certainly die.  

 

5. Co-op

 

This isn't technically a problem with Mass Effect 2 but more of an omission.  I thought during the original Mass Effect that co-op would have been really easy to do and I was quite surprised that it wasn't in Mass Effect 2 either.  The second player could just control one of the two party members that accompanies Shepard.  This does not have to be how co-op works but that's how I would do it.  The only issue with this is that BioWare may want to put this in because the fans really want it but it ends up quite bad.  I would prefer that BioWare not bother with co-op at all if it doesn't work.  

 

That's pretty much it.  Those are my main issues that, if fixed, will make Mass Effect 3 a perfect game, assuming they keep the great characters, interesting universe, amazing story, incredible dialogue, important/difficult choices and everything else that made Mass Effect and Mass Effect 2 great.  

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Tags: 2, 3, 360, A, BioWare, Can, Commander, Effect, Game, Issues, More…Make, Mass, Perfect, Phast, Phil, Problems, Shepard, Video, With, Xbox

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Comment by Phast Phil on January 27, 2011 at 4:54am

Thanks for the feedback but I'm afraid I disagree with some of your comments.  

 

1. When you are using the "skip conversation" button and wait to see if the dialogue option pops up there is a long delay and you may as well listen to the rest.  I know many people that have the same issue and press "skip" just as the dialogue option pops up.  It would be a lot easier, faster and less stressful if they just had the skip conversation button only do that.  

 

2. I know this is a minor problem.  But there are many people that were completely addicted to Mass Effect 1 and used the start menu so much that they basically memorised the positioning of each option.  The rearrangement seemed pointless and also makes it difficult to return to the original.  As I said, it is only a problem for s short time before you got used to it and to be honest it didn't bother me that much BUT if they changed it again for Mass Effect 3 I would be pretty annoying.  It would be insane to play each game one after the other and, trust me, it would annoy you.  

 

3. Dude, really?  You're defending the planet scanning?  That is the one thing everyone who has played the game hates or at the very least didn't enjoy or found it tolerable.  I have only played the Xbox 360 version so I can only judge that one.  In that version it is unbearably slow.  And to address your commenting about it showing you where your probes are.  That isn't enough.  It only shows specifically where you've sent a probe which doesn't really tell you anything other than that extremely specific spot has been probed.  You could have been scanning a planet and gotten bored after finding nothing and given up and then if you come back later you have no idea where you've been.  You'll probably be thinking "then don't just give up" but you may quickly have to stop playing or you could lose power or you're just bored out of your mind or any number of things.  I have also found the Rich-Depleted scale to be incorrect and therefore not very helpful.  I have had, on at least two occasions, had it go from Rich to Depleted after one probe.  THAT'S RIGHT!  ONE!!!  Also, when it says Depleted there is almost always more than one large find.  In fact, you've just given me another problem with the scanning: unreliable advice on how many resources are remaining.  So thanks, I guess.  Maybe they could also say how much of each specific resource is remaining other than all four in general, especially when you're only looking for one resource.  And finally, you are just wrong with your final comment.  I did every side mission and there were no where near enough resources on the planets.  There are a small amount on the planets and scanning for 5 minutes will get you more than 10 times the amount you would find on a side-mission planet.  I don't want to be mean but did you even play the game?  If you are on a high difficulty or you want to get the achievement for keeping your team alive you will need to get every resource from every side mission and scan planets for a VERY long time.  This is necessary to get upgrades to greatly improve your very low chances of succeeding at the end of the game.  And it's hard to go more than 10 minutes without being bored out of your mind.  

 

4. The example I used was just one example among many others.  I know how to avoid this issue but it is very frustrating to have to have your crosshairs pin-pointed precisely to have the desired result.  This takes up precious time and yes I know there's human error but that doesn't mean it's 100% human error.  The issue with taking back orders sounds like a good solution in theory but you may not realise you have given them a different order until it's too late.  

 

5. Well, I did say that "I would prefer that BioWare not bother with co-op at all if it doesn't work" and you have proven to me that it doesn't work.  I guess I didn't really think it through and you obviously did.  

 

Conclusion

 

Now, I'd like to clarify something.  When I say a game is "perfect" I don't mean literally perfect, obviously.  Nothing is perfect, but what I mean when I say "perfect" is as perfect as can be reasonably expected.  I know I shouldn't say perfect but it has the potential to be as perfect as humanly possible.  And the problems you listed as being bigger is just your opinion and I, personally, was not bothered by those issues so I didn't feel it would make sense to have them in my blog.  Thanks for your comment and for showing me, in detail, why I shouldn't be disappointed if there's no co-op.  

Comment by Arsène Lupin the Third on January 16, 2011 at 12:16am

No just no

1. The Conversation skip function, if you're just pressing the button MORE THAN ONCE instead of waiting to see if Dialouge option pops up after every skip the only person at fault is you

2.Start menu, seriously? dude you couldn't get over slight changes and I mean slight since the removal of the armor/weapon equip screen was the only big difference

3.In the PS3's version it is faster, and if you look closely on the planet you can see where your probes are also the information on how much material the planet might have (Rich-Poor) Anyway if you did side missions and looked around enough you could find enough resources that you wouldn't have to scan many planets

4.This was Bioware's big problem when it came to combat somewhat however if they die then it's human error because you should notice instead of them using their power theres a bright cone of light, and you can take back orders and if you really need to just use their powers in the power wheel menu.

 

5.NO! NO NO NO NO There are MULTIPLE reasons why this would be a No.

5a)First,you way of Co-Oping wouldn't work, first because who would control leveling of that party member? if it's the other player, then remember when the second player isn't playing the first player now has to deal with that character who might have abilities they don't want and or need. however if there's ever an end Sequence like ME2 where you have to pick who goes with you and lives or dies you might be stuck with the character because you'll get a crappy ending or worse someone(maybe your favorite party member) might die. If the first player is in charge of leveling then the second player(and maybe a 3rd since you do have 3 party memebers including shepard) will be stuck with the way the first player wants

5b) If that character isn't apart of the normal crew (Aka it's another Shepard or Shepard like character), then would their progress transfer over? would they have a hand in the more radical decisions of your play through (like say how you might not take the renegade route but they're all for it).

5c)which brings me to Dialouge and interaction, is the other person is just sitting there waiting for you to make the next choice in the main story? or stuck there as you hit on a crew mate? it's going to get boring FAST if that's it

and 5d) if it's possible Local co-op will it be split screen? because that's going to lag down both consoles processors fast, and if it's Online what's the restrictions?Because one player can be hitting on crew members and playing mini games, while the other dose 3 missions and kills some one important without restrictions

 

And mass effect 3 still wouldn't be the prefect game even with all of those things ADDRESSED (fixed means somethings broken) it still has some difficulty with it's aiming system,the dead eyed( they stiffen up and stand still unless they're suppose to be walking) look some of the characters give when they talk to you and load times are much bigger problems.

Comment by C.H. Gorog on January 15, 2011 at 10:45pm
Why speculate?

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