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First lets get this out of the way, LA Noire is not a Mafia 2 clone. That's like saying LA Confidential is a clone of Goodfellas, it just isn't. Now to the review.
The story of LA Noire is Cole Phelps fresh from WWII joins the LAPD. After solving some cases with positive results, Cole starts to become a poster child for the department. Throughout the game Cole will be promoted to various desks: traffic, vice, arson and homicide. The game also intersects with real events like the Black Dahlia murder and a few other things you will need to find out for yourself. It is really hard to go into more detail about the story without spoiling the cases, but I will say this at the end of Homicide I basically said WTF. In a good way. For me my favorite desk ,in order from great to ok, were Homicide, Arson, Traffic, and then Vice.
The gameplay involves the player arriving at a crime scene where you will then look for clues. If you don't feel like driving and seeing the beautiful city then don't worry you can get your partner to drive for you. Once you find clues you can then get leads on suspects. Of course though the big part is interviewing people. When interview someone you will be given three choices to decide upon Truth, Doubt, and Lie. If you choose Lie then you must have evidence to back up your accusation. In the game you also earn points called "Intuition Points" these help you find clues or when interviewing someone, allow you to back out of a question or see what percentage of players in the community have picked Truth, Doubt, or Lie. Interviewing witnesses and suspects isn't the only thing you will be doing though. There are also shootouts and car chases through the city of LA. There are also other cases the come in on the radio that the player can choose to take or ignore. It has no negative effect on the game if you don't take them since they are just optional. Also while LA Noire is open world, it's a linear open world.
The graphics are simply beautiful. The city of LA is really amazing. It seems to have been perfectly remade. I'm sure the one part everyone want to hear about though is the faces. They are also amazing which is good since you need to look at faces to tell if someone is lying of not. Is every face perfect? Well yes and no. I never saw anything wrong with people I was interviewing but there were maybe two incidents where a face looked really weird and something was wrong. It could have just a bug or glitch so I don't know if everyone else will have the same problem. Speaking of bugs and glitches, there are a few, nothing that is absolutely horrible and will ruin gameplay, but just some minor ones that are more funny then anything.
Comment
Comment by Nick Kroboth (Herr Daimyo) on May 29, 2011 at 7:36pm The facial recognition software will be the next big step (hopefully) in gaming. The things it has the potential to do is right up there with the kinect.
NOW, the game itself reminded me a lot of Mafia 2, A very story drivin game in which you get this INSANELY large "open world" but your better off sticking to the beaten path the entire time. I think this made an excellent first attempt at a true detective game, but the flaws are VERY blatent.
Comment by TheVern on May 24, 2011 at 3:51pm
Comment by Arkduune on May 24, 2011 at 7:13am I have to echo Cheezyspam's comments. The lack of being able to control the outcome greatly effects your satisfaction when playing this, and, to a degree, inhibits your decisions when playing because early on it becomes apparent things are not as they seem, and so when trying to expose that, you wind up failing because you are stuck on a linear path. The game goes against your natural instincts because it's following a story.
I was all hyped up, thinking when interrogating I needed to be aware of the speech tone, the eye movements and the facial/ body gestures. Nope, not needed. Which REALLY disappoints me as that was the main selling point of the game I was interested and excited about.
Conclusion: I'm glad I paid full price as the story/ environment/ characters/ dialogue/ graphics/ facial mo-cap/ tone are outstanding. It's the standard we've come to expect from Rockstar. However it seriously drops the ball with it's gameplay. It is more an interactive movie (a la Heavy Rain) than a detective game. Although my hopes are Rockstar take note and bring out a sequel that will incorporate the missing elements we have with this one.
Comment by CHEEZYSPAM on May 23, 2011 at 3:12pm here's my to cents and I'll preface this by saying I enjoy this game a lot! but there is one major flaw that I think really disappointed me to know end...
the entire game is on RAILS!
From the beginning you never have any freedom. You walk around finding clues, but the game tells you where they are (rumble/vibrations) and lets you know when you are finished finding everything there is to find in the area (music stops). And then there is the questioning/interrogation scenes. At 1st I was kinda nervous picking the right answer and making sure I had pointed the right clues to the right answers, when it quickly became apparent that I had nothing to do with the outcome of each case. Right or wrong the game was going to go on and the cases were going to be completed with or without my "expertise".
That's where this game ultimately fails. There are no consequences to your actions. Nothing you do really matters par from just walking to another scene to continue this elaborate interactive movie. I would like to have had multiple endings, branching outcomes. I want to know that if I don't charge the right suspect then a killer could potentially walk the street. That I have some influence on this world.
Another thing is, as a cop, you run into so many scenes where the ONLY option you are given is to kill the suspect rather than have the opportunity to arrest them. Likewise you will be chasing down fleeing suspects and the game doesn't EVER give you the option to pull your gun unless it has already been scripted to do so. You aren't even allowed to run people over on the street with your car. I know you're supposed to be a "good guy" but that to me defeats the purpose of a sandbox game... which this is not.
This game does have an amazing story, the graphics are nice, the facial engine is the best I've ever seen, but the game play is pretty much non existent and you are never left with feeling like your actions impact the world. It's certainly R* quality, but I think they dropped the ball and were pretty misleading about YOU being able to solve crimes.
Comment by Detective Marlowe on May 22, 2011 at 9:21pm
Comment by Jason Straub on May 22, 2011 at 11:53am
Comment by Kurei Scott on May 22, 2011 at 10:57am
Comment by Cthulhu R'lyeh on May 22, 2011 at 5:36am Like you said, there pretty much no open world "point and click adventure games" like L.A. Noire, so its gameplay is unique, even if only because no one has tried to combine all these elements on such a scale.
All those other things you have mentioned, there are moments of them, but I am always so immersed in the story that I won't condemn a game like L.A. Noire for it.
Comment by Richard Watson on May 22, 2011 at 4:44am
Comment by Kurei Scott on May 21, 2011 at 9:53pm © 2013 Created by The Spill Crew.
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