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Happy Hour: 'Starcraft 2: Heart of the Swarm'

Part 1

Part 2

Part 3

 

Views: 16208

Tags: Happy Hour, Heart of the Swarm, Spill, Spill.com, Starcraft 2, The Loading Bar, gameplay, playthrough

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Comment by Driznar on March 23, 2013 at 5:34pm

I love how people complain about the gameplay when they themselves probably didn't do this well their first few hours of playing.

Comment by curtis gerlach on March 23, 2013 at 1:48pm

check out Rome 2 total war pretty much looks like a cut scene

Comment by Dr. Rufus on March 23, 2013 at 1:00am

Fun fact: all yetis are rape yetis.

Comment by stiver on March 21, 2013 at 4:03pm

Jeff, sir, You gotta macro. A 1 hatch/pool cannot support zergling production. You need at least a second hatchery to properly manage your money, and increase production. Plus more Queens. Queens make spores redundant, they have an incredibly powerful heal (downright broken) and make creep tumors. Gotta keep up creep spread with those tumors. Zerg units move faster on creep, and tumors give you vision so you can see where the enemy is attacking.

Food for thought.

Comment by TheBoogieMan on March 21, 2013 at 11:56am

Damn, I couldn't agree more with Jason about Mumford and Sons. 

Comment by Le Meow on March 21, 2013 at 5:32am

Lest we forget... Panda Tits.

- Jimi


Staff
Comment by Jason on March 20, 2013 at 8:56am

PaleHorseWC2 is awesome.  That is all.

Comment by Dirac on March 20, 2013 at 8:20am

Sorry, couldn't resist.

@PaleHorseWC2

True, but the main disadvantage of the flamethrower (apart from the possibility of setting yourself aflame if you're not careful) is its bulk and weight.  You could probably carry an AA-12 and several extra magazines with several shell types - incendiary, slugs, buckshot, etc. - and get the same CQC capabilities with even more versatility.  Flamethrowers are just impractical.

Comment by PaleHorseWC2 on March 20, 2013 at 8:13am

Flamethrowers are a great area-denial weapon, mostly used to burn cover and concealment, grass, treeline, overgrowth. Also excellent for clearing caves, tunnels, and really anything. And they don't explode when shot, they just leak.

Comment by MDS on March 20, 2013 at 1:30am

Star Wars RTS factions?

Empire, Rebels, Hutts, Druids (if you want, Smuggles, Bounty Hunters.... Could easily mix about 4-5 factions a game.

But Prof Jeff is right, if you are going to do a SW RTS, then just let us do a starcraft type clone where we can pop out about 3-4 hundred troopers

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