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by Adam Collins
Tags: Happy Hour, Heart of the Swarm, Spill, Spill.com, Starcraft 2, The Loading Bar, gameplay, playthrough
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I love how people complain about the gameplay when they themselves probably didn't do this well their first few hours of playing.
check out Rome 2 total war pretty much looks like a cut scene
Fun fact: all yetis are rape yetis.
Jeff, sir, You gotta macro. A 1 hatch/pool cannot support zergling production. You need at least a second hatchery to properly manage your money, and increase production. Plus more Queens. Queens make spores redundant, they have an incredibly powerful heal (downright broken) and make creep tumors. Gotta keep up creep spread with those tumors. Zerg units move faster on creep, and tumors give you vision so you can see where the enemy is attacking.
Food for thought.
Damn, I couldn't agree more with Jason about Mumford and Sons.
Lest we forget... Panda Tits.
PaleHorseWC2 is awesome. That is all.
Sorry, couldn't resist.
True, but the main disadvantage of the flamethrower (apart from the possibility of setting yourself aflame if you're not careful) is its bulk and weight. You could probably carry an AA-12 and several extra magazines with several shell types - incendiary, slugs, buckshot, etc. - and get the same CQC capabilities with even more versatility. Flamethrowers are just impractical.
Flamethrowers are a great area-denial weapon, mostly used to burn cover and concealment, grass, treeline, overgrowth. Also excellent for clearing caves, tunnels, and really anything. And they don't explode when shot, they just leak.
Star Wars RTS factions?
Empire, Rebels, Hutts, Druids (if you want, Smuggles, Bounty Hunters.... Could easily mix about 4-5 factions a game.
But Prof Jeff is right, if you are going to do a SW RTS, then just let us do a starcraft type clone where we can pop out about 3-4 hundred troopers
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