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If you call me out for being overly sentimental to the point of zealotry, I wouldn't care. This franchise is near and dear to me. Once in a while, there comes along a story that ingrains itself in a generation. For mine, it's Halo. Released back in November 15, 2001, Halo took the gaming world by storm. It was a sprawling Sci-Fi epic that gave players the mysteries of a dead alien race, a bloody war, and some of the most iconic characters in video game history. Along with the introduction of the Wii gaming system, I argue that nothing has brought video games to the mainstream audience more than Halo. By introducing the world to an easy-to-learn, fun-to-play, impossible-to-put-down multiplayer, anyone who played video games could do nothing but grab their friends become engrossed in the Halo experience. After an amazing trilogy, a spinoff game, and numerous bestselling novels, Bungie decided to end their involvement with Halo in favor of developing a new independent project. The game really is a bag of emotions; while Halo Reach truly does go out with a bang, it's at the cost of knowing that they will never return with their brand of attention and love they have given to their "Halo nation".



In Halo Reach, humanity is at war with the devastating Covenant, an alien race that deems humanity as an insult to their religion and rejects any attempts of diplomacy. You, as the player, enters the role of noble six - a new addition to a team of Spartans on the doomed planet of Reach (as mentioned numerous times in many other Halo stories). What starts out as your team scouring the countryside for rebels soon turns into a full on invasion by the Covenant. As death and destruction rain down on both the military and the civilians of the planet, it's up to Noble team to minimize the death toll and discover humanity's best chance at survival.



This is the darkest out of all the Halo games; death is a constant companion with you as you move from one location to another. There's a constant sense of dread knowing full well that Reach will eventually fall to the Covenant, but, unlike many prequels, the story doesn't pertain to most of the characters in any other Halo games making the storylines unpredictable and exciting. Taking a cue from Halo 3: ODST, the facial animations look incredible and expressive. The graphics engine has been given an entire overhaul as every character design, from lowly farmers to Covenant cruisers, everything you can see looks stunning. Each member of Noble team has a distinct look and sound to each soldier, which avoids confusion storytelling-wise; however, unlike previous Halo games where other soldiers were merely set dressing for the environment, the members of Noble team that fight with you in the battlefield fight intelligently and efficiently like extremely capable soldiers. Every time you fight without them (especially on the harder difficulties) you will notice that you're getting your butt handed to you more often than you would like. Classic weapons have been given retro-upgrades taking stable marks of the franchise such as the plasma rifle, battle rifle, and pistol and retooling them that makes the weapon selection the most perfectly balanced one in the entire franchise. New weapons and equipment such as Jetpacks, the Target Locator, Grenade Launcher, Jetpacks (FRIGGN' JETPACKS!!!), the Needle Rifle, Holograms, JETPACKS, and other such wonderful tools of mayhem await your approval. Did I mention that they have friggn' sweet Jetpacks in this game? No? Well there are friggn' sweet Jetpacks in this game.



Voice acting is definitely up to caliber with the standard of what modern games are demanding: the V.O. work is brilliant and every character is distinct which is a pretty difficult task when you consider that for most of the time these characters' faces are obscured with helmets. I won't spoil it, but besides the voice actors that reprise their roles for the 'Firefight voice', there is a surprise appearance by a certain voice actor who should make you giddy with joy when you hear his/her voice. Martin "Marty" O'Donnell returns as music composer for the game, but this time gives a much more nuanced and darker feel to the music. Every bit of sound, whether it be guns firing, rocks crumbling, things blowing up, someone hitting an enemy with their fist, etc. is right on par with the graphics. What I also really love is the fact that Bungie has finally done something that no other Halo game has: they've incorporated more of the expanded universe into the story. Things such as ONI military intelligence and people like Dr. Halsey aren't just thrown in the mix, they take center stage in terms of the events in the game. A move that made me happier as I got to learn more from this rich universe of material. Also, you get to meet some of the indigenous lifeforms on Reach, and trust me, one of them will make you poop yourself in terror.



My 'negatives' list is short, but must be mentioned: the A.I. is dumb when it comes to driving cars (I guess everyone on Reach gets their License when their 42),...um...the game is really hard when you set it to Legendary...and...uh...uh...Guilty Spark doesn't make a cameo appearance? Ok, seriously. I've got nothin' else. It's an amazing story that hits EVERY note you want it to and more! Throw in some of the best multiplayer I've ever played with a system that lets you not only customize your own personal soldier but also an entire world of a multiplayer map and you've got yourself a golden ticket to awesome-town. Population? You and anyone else who's smart enough to get this game.



This is not the 'swansong' of the Halo franchise, since, unlike the metaphor, this swan has sung beautifully since it first came to the gaming pond for a drink. I'll see you on the battlefield, fellow Halo-heads!


My review: BUY IT! BUY IT NAHW!!!




Dear Bungie,
thanks for the memories. You're just one more step closer to world domination.

With Love, your loyal grunt,
CH

...

Views: 103

Tags: ch, chief, cortana, covenant, earth, games, gorog, halo, humanity, master, More…multiplayer, odst, reach, review, spartans, video

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Comment by greathamza on September 27, 2010 at 3:18pm
you guys can see masterchief at the end of the game :D
its an easteregg
Comment by C.H. Gorog on September 23, 2010 at 12:40am
@RENEGADE - For the moment, it looks like Halo Reach is only a 360 exclusive. Sowwy :(

@Red Troll - I always felt that the reason why many video games can't be made into successful movies is because that movies limit the scope of interacting in the video game world. Would a Red Dead Redemption movie be as good if you couldn't experience the vastness of the world Rockstar created? Anywho, I love the Halo universe. Thanks!

@Muffin-of-doom - Yeah, I think it's because Bungie decided on mixing their regenerating health and traditional health pack system, which many consider a step back when taking the flow of the came into account.

@DjGoldenGorilla - Yeah, I'm not really sure what this game has to actually do with Halo (besides the multiplayer maps), but I guess "Reach" may not have sold as well if they didn't attach the Halo name to it for the same universe. My alternate review was just a 1,000 page review where every word is just "jetpack".

@Alex Kramer - Alas, Microsoft's hardware is not free of problems. I myself have had 3 different xboxs red ring on me.

@Azazel - I think Bungie went in knowing the general concept of what they wanted to do, but hammered out the details the closer they got to finishing the product, like most video game stories (BioShock is also an example of this). The Halo franchise isn't that inventive, but I felt that they told a great tale within a rich universe.

@DanTheHitman - That's not a sentence, but I'll assume you're wondering about the lack of duel wielding. Bungie removed duel wielding for balancing issues.
Comment by DanTheHitman on September 22, 2010 at 2:36pm
Where is there no dual wielding?
Comment by That Guy on September 22, 2010 at 5:00am
just got it friday, its good, the ai driving does royally suck thogh, and unnless you have friends you cant jump into the custom game stuff. Its still atleast game of month
Comment by Alex Kramer on September 21, 2010 at 4:23pm
I woulda bought this game if my Xbox hadn't Red ringed me!
Comment by DjGoldenGorilla on September 21, 2010 at 3:27pm
Good review. Next time add more Halo. Not enough jetpacks.
hahaha See ya.
Comment by Marcus Green on September 21, 2010 at 11:28am
This is a game with so much content that a thesis could probably be written reviewing the game.
Comment by Muffin-Of-Doom on September 21, 2010 at 7:48am
Now I must make a decision: Reach or Black Ops?

On a side note: Is it just me or does it seem like the game has caused mixed reaction in the fanbase?
Comment by ShibuyaRiver on September 21, 2010 at 12:10am
...Never been intrested in Halo (except CE), until this game.

I would have thought about buying it, if I ever bothered to get a XBL Membership.
Comment by The Silent Protagonist on September 20, 2010 at 4:34pm
I've never really found much story in the first three Halo games, they all seemed very lacking in that point, with the exception of Halo:ODST and hopefully Reach. I plan on getting it soon and I hope to have a great time playing it.

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