Follow Spill!

Latest Activity

Lucy! posted a status
"In this house, at 2 am, I was with Hannibal, who would psych me at any moment. I found John Harrison and gave him a hug. Then I woke up."
12 minutes ago
Adam Collins updated their profile
12 minutes ago
The Spill Crew posted blog posts
30 minutes ago
Joong posted a discussion

Spill game night #2

Just yesterday I realized that the game…See More
40 minutes ago
Vitriowl joined Adam Collins's group
Thumbnail

Lady Boy Tequila Slaves

The Lady Boy Tequila Slaves is a group devoted to the Loading Bars Red Dead Ridiculous.See More
54 minutes ago
Gabriel posted a blog post
58 minutes ago
The Halfrican posted a status
"Mike Ehrmantraut is my favorite character on Breaking Bad"
1 hour ago
Gabriel posted a discussion
1 hour ago

Photos

  • Add Photos
  • View All

Music

Loading…


For two weeks, the Halo: Reach multiplayer beta was up and running over Xbox-Live, and hundreds of thousands of gamers signed on to demolish everyone in a variety of new and familiar game types. Now
those two weeks have past, and the taste of Bungie’s newest and final Halo installment
has come to an end. Knowing full well that this is only a taste of
things to come, my reactions are optimistic although I sincerely hope
that certain things are altered, or the final game will not be the
experience that everyone expects.


The Halo: Reach beta hosted a variety of game types packed into five separate playlists: Arena, Grab Bag, Free-for-all, Invasion, and Generator Defense. Arena is the ranked gametype, involving
different four vs. four Slayer gametypes on one of two maps: the
outdoor Powerhouse and the enclosed Sword Base. Grab Bag features an
array of team-based games such as King of the Hill, Oddball, and
Capture the Flag on the same two maps, while Free-for-all uses the same
stages as locations for a host of seven-man free-for-all game types
such as the classic slayer, juggernaut, and the newly revealed
Headhunter gametype. Invasion and Generator Defense involve teams of
Elites assaulting Spartan-held objectives with intent to destroy. These
two game types are played on two other maps, Boneyard and Overlook
respectively.


Concerning the game types, they work well for the most part. They keep the traditional Halo spirit alive with previous gametypes and add some new ones that assimilate really well, especially Invasion which does a good job of splitting up
the game with phases that must be achieved to move ahead. What doesn’t
work however are some of the maps, particularly Sword Base, which just
a giant pile of power weapons that anybody with no skill can walk into,
pick up, and win the game. Also quite frustrating is the use of
Overlook, which is such a large and expansive map and yet is only
utilized for 3v3 in the Beta, which makes the matches drag out for long
periods of time despite many of the new perks to the gameplay.


Speaking of which, as a fan of Halo from the very first installment back in 2001, I have mixed feelings regarding the new classes. There are four classes for Spartan and each contains its own
ability, such as sprinting for Scouts, cloaking for Stalkers, jet-packs
for Airborne, and ‘Armor Lock’ for Guards which makes them temporarily
invulnerable. Elites, on top of Stalker and airborne, have a dodge roll
that is similar to the movement used in games such as Gears of War 2. While the dodge roll and sprinting abilities work well, addressing issues of slow pace from earlier Halo games,
some of the others aren’t as well-thought-out or even fair. Airborne
for example is simply a sitting duck half the time as they float in the
air for everyone to see and snipe out while Armor Lock can be utilized
almost instantaneously with nearly no apparent side effects; making it
cheap as hell.


Overall though, the Beta is pretty good and does a good job of improving on some of the weaknesses of other Halo games, however Bungie seriously needs to revamp some of their maps and classes if they really want for Halo: Reach to be a full triumph when it is released this Fall

Views: 0

Tags: 360, Beta, Elites, Halo, Live, Multiplayer, Reach, Spartans, Xbox

Comment

You need to be a member of The Spill Movie Community to add comments!

Join The Spill Movie Community

Comment by Syral's Thoughts on June 2, 2010 at 12:20am
Halo Reach ???? i like it better off with the games that it rip off which is called Bioshock 2, Star Wars Battlefront 2, Modern Warfare , Metal Gear Solid 4, and Uncharted 2 which offenses me when they say this is the best original game ever , cause its NOT
Comment by The white african on May 31, 2010 at 2:50pm
BETTER THAN SEX
Comment by Master Chief on May 29, 2010 at 10:08pm
I agree with Charles. I thought Armor Lock was fine, you just need to know how to time your grenades.
Comment by Charles Ponzi on May 24, 2010 at 2:03pm
Oh, and yeah, Generator defense is the stupidest thing ever..
Comment by Charles Ponzi on May 24, 2010 at 2:02pm
I don't understand people who argue against armorlock, it sucks! Whenever I see a mofo going into an armorlock, I know how to time my grenades in a way that I kill them.

I liked the beta, only thing that sucks is the goddamn S.W.A.T. game mode. The game is so laggy that timing your shots with DMR is really, really hard.
Comment by The Chaz on May 24, 2010 at 7:45am
I've heard many people speaking out against the Armor Lock, but, personally, I find it just as balanced as the others. Yes, you are entirely invulnerable to all attacks ranging from pistol fire to tank rounds. The catch, though, is that, while using Armor Lock, one is completely incapable of any movement; making their actions very predictable. What I and my friends do is simply wait for duration of the Armor Lock to pass and stick the opponent. If you like, you can even get in tune with the time which elapses when people use Armor Lock, stick the opponent a few seconds before it ends, go on about your business, and trust that they explode.
Comment by Astro Nominon on May 22, 2010 at 7:31pm
I think some of the abilities, a couple of weapons, and the vehicle damage could use alot of tweeking, overall, pretty good. I'm looking forward to E3 to see what else the game will have.
Comment by KrissKross on May 22, 2010 at 12:02pm
some variation of firefight better be in Reach. Bungie said to expect a return at some point, with matchmaking incorporated. now that would be amazing.

the armor abilities are all very very balanced, and i love invasion (but they need to give back the dmr to the spartans at the beginning of the game)

i hate that you can melee swords back now, that just ruins it when people get good at doing it.

i LOVE the new pistol and the dmr

LempiElinika, i know it's trendy to bash Halo for story, but its story is actually pretty cool.You're obviously not gonna find that in the gameplay though, so I wouldn't judge it based on the actual levels. If you're gonna bash anything, it's the characters, who aren't particularly developed (not that they really need to be in this game)

Generator Defense was a pretty big disappointment. Overlook sorta sucks, or at least just playing generators on it does. But they labeled the game network test, so i guess it was more of a bonus than anything.

Overall, I CANNOT WAIT FOR THIS GAME. Bungie>Infinity Ward any day
Comment by LempiElinika on May 22, 2010 at 10:43am
By weaknesses, did you mean story?
Comment by My Name on May 22, 2010 at 12:13am
Personally, I liked the armor lock ability because it mixed up gameplay. It used to be that if you had a rocket you basically have four confirmed kills, now if someone has armor lock and you try to use a rocket on them, they can stop it, or even deflect it back at you.

© 2013   Created by The Spill Crew.

Badges  |  Report an Issue  |  Terms of Service