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Comment by Sgtcrispy on January 27, 2013 at 1:44am @Ultimate Snyderman
Same here, loved those cowboy boots.
as far as the combat system for the old dmc vs new. i give you brea the greatest dmc player on earth.
now as far as DmC as a whole goes the game has until February to make its numbers(when the big boys come out to play). well know its fate then
Comment by SlenderMan on January 26, 2013 at 12:35am
Comment by Sgtcrispy on January 25, 2013 at 11:53pm @Sinshenlong
I didn't say he was bad, I said the game's skill ceiling was so low he couldn't do much with it. Jump cancelling is so easy in this game it's ridiculous, and you can't even do it too fast or Dante just freaks out in the air.
@Sgtcrispy
You keep twisting the facts to fit your crazy logic. What i had said was, Itsuno put past Devil May Cry members with Ninja Theory's team to help work on the games combat, and no other aspect of the game. This is a fact. In addition to the capcom employees already working with Ninja Theory, They sent in even more developers to help with the game in it's final stages. This is all fact... Hate it all you want.
.[17] The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games.
.[10] Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise.
http://en.wikipedia.org/wiki/DmC:_Devil_May_Cry
Comment by sinshenlong on January 25, 2013 at 8:58pm @Sgtcrispy- the player i posted in the DMC video is a pro hack and slash player- i tried doing wht hes doing on dante must die and it is pretty damn hard to do- for one enemies evade the whip easier- and down right block it thereby making it very hard to stay air bourne without jump cancelling and when enemies go in their DT state the whip does not work unless they are already airbourne- so what hes doing isnt brain dead there is a great measure of skill involved. The player- n472a is his YT name - also plays high level bayonetta and high level dmc 3 4 and 1- so hes not some scrub who just got into the series if anything he knows what he hes doing.
Comment by SlenderMan on January 25, 2013 at 6:54pm
Comment by Sgtcrispy on January 25, 2013 at 6:44pm You do realize that Motohide Eshiro had absolutely nothing to do with DMC3 or 4, correct? Yes, Capcom sent people but they weren't Itsuno's team from the Devil May Cry seriously. It certainly wasn't to the extent you imply it is.
How can you even claim they worked solely on the fighting series and nothing else when the grand majority of Devil May Cry's team was developing Dragon's Dogma. Even if it was Devil May Cry's team, they use MT Framework and other Capcom proprietary engines.
They have absolutely no experience with Unreal, or its limitations. Hell, Unreal Engine 3 wasn't even translated to Japanese until 4 months ago because of Square Enix. You're just talking out of your ass here.
Sgtcrispy
What the hell, Motohide Eshiro acted as producer, and 10% of the whole development team was from {Capcom), Itsuno's Devil May Cry team. They worked solely on the fighting system with Ninja Theory, and nothing else. Say what you want man, but you aren't happy until you tell yourself what ,you, want to hear.
Comment by Sgtcrispy on January 25, 2013 at 6:19pm I never denied that Itsuno acted as a light overseer. I don't see how this changes that. They still did very little, again as I've already stated. "oversaw" doesn't mean "in charge of". There's a very clear difference.
But apparently in your world Japanese developers can clone themselves.
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