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The horror genre has been one of those unfortunately left behind in this recent generation. The majority of video game players no longer have the patience for scares from those slower paced games back in the PS2 era . The good people over at Visceral Games apparently felt the same way and ventured off into making Dead Space - a game that combined elements of modern-day action games with terrific atmosphere . When a sequel was announced, people were hesitant when they found out that it would contain more aspects of action and worried the idea of fear being thrown out the windo. Fortunately, that's not the case. People unfairly compare this to the movie Aliens; while from the outside it looks true (continuing the sci-fi horror story with more action elements), in actuality, it surpasses that notion and delivers an epic roller-coaster with amazingly developed characters and a story that delves into one man's struggle with sanity.

 

 

Isaac Clarke is in deep shit. The first Dead Space ended with him escaping from an alien artifact called, "The Marker." Along with surviving the ordeal, he now is haunted with visions of his dead girlfriend, Nicole. After being picked up, he's transported to The Sprawl, a space station on Saturn's moon, Titan. Unfortunately, nothing can ever be easy for the simple engineer, and he soon finds himself in the middle of another necromorph infestation. With a slew of new characters with questionable motives, it's up to Isaac to discover the source of the infestation and find a way off The Sprawl.

 

 

I love games that keep me immersed throughout the entire experience, and Dead Space 2 is definitely one of them since there are no loading screens or breaks in the game. Isaac Clarke has gone from mute protagonist (an archetype I hate with a passion these days in video games) to a fully fleshed out character - and damn, is he a good one. From the very start of the game, Isaac is a survivor. Relying on instinct and focusing purely on escaping, his only interests are to get rid of the haunting hallucinations of his dead girlfriend. However, as the narrative progresses Clarke not only works with fellow survivors, but actually becomes attached to them and relearns how to integrate with his fellow man. More importantly, seeing firsthand what The Marker does to individuals, he's left with two options: succumb to madness or pony up and kick ass. Isaac chooses the latter. What I love about the story is that Isaac isn't just a straight-up bad-ass from the get go. He's just a guy barely escaping each encounter before heading off to the next objective. It's only when he realizes how personally he's been negatively affected by the marker that he decides to get pissed off and ready to shoot something. Throughout the story, he comes to terms with himself, his mistakes, and his guilt concerning his past, and his arc is one that I'll remember.

 

 

One thing I love about the game are the multitude of little touches throughout the entire narrative. Balloons popping, usable metal detectors, random holograms playing and countless of other trivial, but fascinating, elements in the game show you how much the creators went through to make this world appear interesting around every corner. Dead Space 2 continues to run on the same engine as the first game, but it's the minor tweaks that make the game look amazing. Necromorphs look even more sickening (if that's even possible), the suits are more detailed, and the character models are expressive which is important in a game about people pushed to the edge of violence and horror. Even compared to the first game, Dead Space 2 has a plethora of different environments that make you feel The Sprawl is a sprawling environment (no bad pun intended). Audiologues and written portions fill in some of the backstory for the universe and help flesh out characters even more. Also, there are some pretty disturbing images and scenes, so this game is not for the squeamish.

 

 

The audio is perhaps just as critical in this game as the visual presentation. All voice actors are convincing and great in their roles with a special mention to Gunner Wright as Isaac Clarke who gives a world-weary sensibility to the rather battered protagonist. Gentle clinking sounds in the background will startle you making you question every movement you see and simple objects such as an alarm clock going off will send you over the edge in terms of being scared shitless. The gameplay is a 3rd person action game with elements of puzzle solving. The shooting mechanics are all around awesome, so I won't spend any time with that facet of the game. The puzzle solving is intriguing; while some puzzles may have you scratching your head, they never make you stop the game out of anger.

 

The necromorphs are back and there's a whole lot more of them. I think I can safely say beyond a shadow of a doubt that the stalkers (imagine velociraptors that creepily watch you from behind corners before running straight at you to chomp your nose off) are one of the scariest creatures I've ever encountered in a video game. Along with a plethora of weapons and suits to unlock, replayability is a definite factor in the game. The only gripe I have about the game is the multiplayer. While it looks like the guys and gals at Visceral games attempted to make the multiplayer special (by having Engineers vs. Necromorphs), it doesn't really peter out that well. The hit detection with the necromorphs is spotty at best and they unfortunately follow the Modern Warfare perk system, meaning that you'll have to grind your way through the levels to get that new armor or weapon. What a shame. It could have been a really cool and interesting multiplayer like Assassin's Creed: Brotherhood. Besides the dissapointment that is the multiplayer, this game is just flat out amazing and should be an immediate buy for action and horror fans alike.

 

 

I love the fact that your waypoint can now make curved lines! Yes, I am a dork.

 

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Views: 692

Tags: 2, action, clarke, dead, ea, game, games, horror, isaac, nicole, More…review, space, survival, video, visceral

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Comment by C.H. Gorog on February 7, 2011 at 2:08am

@Cranky Old Dude - Yeah, EA's methods of obtaining more money in an unsatisfying manner (See the 'costume packs' for Mass Effect 2) is irritating to say the least.

Comment by Cranky Old Dude on February 6, 2011 at 10:24pm
Visually, this is stunning. I think Issac should have kept his mouth shut, but my game geek son loves it and Issac's comments. What I don't like is, after paying $60 bucks so the geek can have the game for his birthday, he still has to shell out more $$$ for down load upgrades. That is a rip off if you ask me. Right down there with ATM fees, funcky cell phone charges, etc. Nickle and dime is what is breaking this country $$ wise. Greed Kills.
Comment by Muffin-Of-Doom on February 5, 2011 at 7:56am
Getting this today. Never played the original (wanted to) but my friend was able to inform me and convince me to get it. I look forward to screaming like a bitch.
Comment by Mrs. Bruce Wayne on February 3, 2011 at 7:31pm
Playing this game with the sound all the way up and the lights off is the way to go. This shit was creepy as hell. But it was also BEAUTIFUL. Looking out into space--flying in space too... The developers deserve the highest praise possible.
Comment by Chris Bartel on February 2, 2011 at 9:12am
Having just beat this game, I was rather disappointed in the story the game never quite feels as scary as the original, the stalkers the first time you come across them are quite a shock but they just become laughable at how easy they are to kill with the line gun.   the thing that made the original was the sound, when i turned off the lights and had my surround sound working it sounded like shit was crawling around upstairs, not so much with this game i could sit in the dark and have my surround sound on and it never quite got to that same level.   Dead space still scares me to play dead space 2 while i like the improvements and how visceral the game is, never quite reaches that level of scary that the first achieved.
Comment by TYLER on February 1, 2011 at 2:11am

OK MIddleClassHero just shut me up haha :)

Really, in all seriousness, I just thought the character model in Dead Space 2 looked like him that's all. I heard around the time Dead Space came out, a movie was in production. But who knows. To tell you the truth, I want Hollywood too just not mess with it. God knows they've raped my other favorite game franchises with crap movies (Max Payne, Hitman, Resident Evil, etc.)

 

Comment by JellOH on February 1, 2011 at 12:06am

Man I realy enjoyed this game. Hell it gave me a messed up nightmare that made me want to wake up. Like shaking myself awake XD hahahha.

 

But hopefully I can understand more of whats going on because I tried and I think I got most of what was going on ..then again I'm probably going to learn something new in the story.

Comment by Devane Boyd on January 31, 2011 at 6:06pm
@C.H. Gorog & TYLER Actually Tobey Macquire is 35 years old and Issac Clarke according to extra source material (novels,comics games content) is 43 years old during the events of Dead Space and 45/46 during the events of Dead Space 2.... yeah he he doesn't look like it at all
Comment by C.H. Gorog on January 31, 2011 at 10:42am
@TYLER - Tobey is 40? Doesn't look it. For me, I just don't see him as Isaac. In fact, I just see the character model and and hear Gunner Wright's voice as Isaac. Also, I don't know if he needs a 'comeback' given that he was in a critically and commercially successful superhero trilogy.
Comment by TYLER on January 31, 2011 at 3:56am

@C.H. Gorog -

Older?? Tobey Macguire is 40 years old. How old are you looking for?? Judging by the character model alone, I would say Issac Clarke looks to be in his mid 20's early 30's. Knowing Hollywood, they would cast someone like Sam Worthington, Channing Tatum, or Mark Wahlberg. Guys like that. However, a guy like Tobey, who has an open schedule, who looks the part and could definitely act the part. The man can act and is in need of a comeback. Tobey would be my choice.

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