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Famed French Canadian game designer Patrice Désilets has offically returned to Ubisoft, Polygon reports. Désilets, who had left the company in 2011 to go work at THQ Montreal, was confirmed to be returning after some uncertainty that he would.
We are very pleased to welcome Patrice to Ubisoft again and anticipate that this renewed partnership will produce new ideas and high-quality titles for Ubisoft's customers," a spokesperson said
THQ Montreal was purchased by Ubisoft in its' entirety after the collapse of THQ in January that left all of THQ's assets up for auction to various publishing studios. Désilets was responsible for the complete retooling of the classic Prince of Persia arcade game which became in itself a new classic when it was released in 2003. He had been working at Ubisoft on developing another Prince of Persia game, but somehow along the way the game ended up becoming the franchise spawning Assassin's Creed. He worked on the following two Assassin's Creed games, AC II and AC:Brotherhood before leaving Ubisoft.
This is a big win for Ubisoft no matter how you look at it. Many people would argue that the two Assassin's Creed games that Désilets was not involved in were the weakest entries in the franchise (Revelations & III). It may be too late for Désilets to work his magic on AC IV but the fact that he is back with the company bodes very well for the franchise's future. Also mentioned in the article was that the game Désilets was currently working on for THQ Montreal, 1616, was part of the acquisition, No word on whether Ubisoft plans to finish 1616, but the fact that Désilets was working on it probably means they will strongly consider finishing it. They could be looking at a whole new franchise if Désilets' track record holds up.
Are you familiar with Désilets' work? What will this mean for the Assassin's Creed series? Let your thoughts be known in the comments below.