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by Hey it's Melvin!
Tags: The Loading Bar, The Walking Dead, audio, review, spill, spill.com, telltale
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"They always wear the same stuff because the animators are to lazy to change their clothes" You mean like Spill character animation Korey :P
Such an incredible game. I was bawling manly tears at the end of the game.
i actually always thought that story telling in a video game is just as important as its gameplay, and that with this story in managed to draw you in and come back every single time to see what happens next is just simply amazing!!!
I enjoyed my time with the game, i would never play it again, but it was fun. easily the best story this year, but for me not the best game of the year, it was fun to see the story but there was not really much gameplay, so it me it is more of an interactive movie, but still enjoyable
@Curtis E. Flush - my relationship with Clementine in the game was so strong that I actually started to rethink my real life opinion on whether or not I ever wanted to have kids of my own, and that maybe by not ever being a father I might miss out on something really important in life like people often say - yes, a videogame made me feel these emotions... Astonishing.
Great review guys, I'm really surprised Jeff & especially Jason felt real emotion for all the characters & choices you have to make in this game. But, I will say one thing, I'm surprised no one brought up how great Clementine is as a supporting character & child character. Most games (ie Heavy Rain) force you into a role as a parent & assume that all because the characters child is in danger we the player is supposed to care, especially after spending an hour with the little bastard. But what the Walking Dead did was actually did it right giving her depth as a character to where you actually gave a shit about what happens to her, what she sees, & would go through any length of hardship to protect her. She was not just some simple tool used like in most games where it's just some weak random kid you need to protect who constantly gets into danger or the answer to some puzzle, but a real person who is a value to the group. Many times in the game I did not see her as just clementine, but as my daughter & would do anything not to see her cry. She was my morals reminding me & everyone else that in heart we are all good people on the inside, she is also quite frankly SMARTEST person in the group.
Loved the review, love the game, definetly my GOTY but I do agree with Jeffs issues of technical difficulties which also spoilt some of the moments in the game for me. I would disagree slightly about the lack of replay value and impact of your choices though - I've already done a second playthrough and though it's true in most cases you can at best postpone the inevitable, how your choices change the journey towards that point make a huge difference for me. You can tailor Lee's personality in a lot of ways by your choices, so that on my first playthrough I was like "why does everyone have such a problem with Lee, he's such a cool guy!" but on my 2cnd it was more like "shit, this Lee guy is a total asshole!" And for a game that is largely about the small, subtle moments of story telling and character development, a single choice here and there can give u a completely different take on a certain character or give an event a completely different tone.
And Korey, I feel ya man - I was so gonna tap that ass too...
I will say it's a mildly amusing game, I never wanted to turn it off, but having finished a single play through I have no real motivation to play through it ever again.
@Herman Were we not saying that already? :)
And Jeff, your complaints are perfectly valid. The game has some glaring technical problems and limitations, which I do pin on the fact the Telltale engine is just outdated. Character animations are stiff, it has slowdown issues and the technical power of the graphics is just ok. I think it is the overall impact emotionally and how much fun (yes, fun) I was having that made the difference to why I overlook a lot of those flaws.
Jeff, just don't look at the goddamn sidebar. it's not that difficult. or you could simply make the window smaller so you don't see nothin at all. you don't even have to look away then.
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