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Tags: The Loading Bar, The Walking Dead, audio, review, spill, spill.com, telltale
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Your right that heavy rain is a game ive been meaning to check out but have been to lazy to get around to it.
lol yea i don't think anyone wants to get into a ME debate. And your right about the freedom we have in the ME side quests. However any story that ignores our choices at the end of the game, makes any choices we made during the game irrelevant. Wither its a side quest or main quest shouldn't matter. If you advertise a game on choice and my choices ultimately mean nothing then ppl (myself included) are in the right to be disappointed.
The decisions are far from meaningless Algiuz
Yes, spoiler review would be a good idea. Love to hear that you guys actually think about a story and meaningless decisions that you make.
@ kwame digital
I don't want to get into a Mass Effect debate, So i'll just say this. The choices you make in ME have a huge impact on charaters and the endings to the side stories in that game. Whole races live and die depending on the decisions you make. The DLC endings help, But you're right about the overall story coming down to just three preset choices.
It actually won the Game of the Year title for Spike VGA!!
Will when i play a game i would like to think my choices have a greater impact on the narrative and ultimately the ending. That's not to say that this wasn't a good story but its one that deceives you into believing theirs choice. But then again i think i prefer that over a game that gives you a ton of choices (ME) and then makes it irrelevant at the end.
@ John Henry Eden v2.0
If you've ever played a LucasArts Adventure, or any of Telltales point and click games, The Walking Dead plays exactly like you would think it does. Everything is there. It's just dumbed down to the most basic of levels, not stripped away. Most point and click fans would find it insulting if the story wasn't so engaging. Your Dog could probably play through the game, but even that doesn't take away from how good it is. This is a game, you control action on screen, you can die, you have an inventory, you scroll across the environment to click on hot spots, but you never feel challenged!
True, but Jeff specifies that they (Telltale) seems to have stripped away most of the Western adventure game formula anyway. And I wasn't really referring to Japanese relationship-oriented games in particular, but both NVLs and ADVs as a whole.
Good story, but sorry I prefer some actual 'GAMEPLAY' in my games
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