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*I forgot to give credit where credit is due, this article was written by our overseas correspondent Jack Murphy*

Dark Souls is one such game in which I just want to machine gun kittens after playing it.

Sorry, ignore my tag line.That was just the violent video games that I have been playing talking…

Seriously though, after playing Dark Souls for a few hours, I cannot help but feel that such a good looking game is almost ruined by its rage inducing difficulty. Or am I just a fool, that should try and look past the difficulty to the beautiful game that it is?

Does anyone get that feeling where if you cannot progress in a game, no matter where you are in the storyline, it instantly becomes a waste of an investment? I remember buying Half Life 2 : Episode 2 and failing very hard at the end game taking down the Striders with the Magnusson  and quitting until I picked it up a few months ago and had a eureka moment and cruised through the finale.

The same sort of thing is happening with Dark Souls.It just doesn’t seem possible for that sort of “epiphany” to happen. Do I just shelve the game and lower my blood pressure, or risk a life threatening injury from this blood boiler?

I think I’m going to shelve it for now.

Link to the original post.

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Replies to This Discussion

The game is crazy hard, in a, it's not you that sucks. It's the fact that the game is made for you to die, and die often. If that's not bad enough, when you do die. The game forces you to find your old corpse just to get your loot back. It helps if you use the hints left by other online players, But some people will lie and lead you to yet another death. Oh, and the fact that death sends you to a checkpoint so far back it's like your playing the same part of the game over and over. My friend stuck with it and eventially beat it, But the frustration never ends. You do taste victory, but only to throw it up to swallow again with the next level of frustration. This is not a game of skill. It's only a test of your patience.You will never get that ah ha moment you did with Half Life 2.
You will be able to tell people you completed Dark Souls. I'm just not sure if that's a good or bad thing.

I don't mind farming for XP in most RPG's, but it all feels like work in Demon&Dark. It's just not the type of game i'm into. My friend had a blast with it. I can see why other folks like it. "To each his own",and all that.

I guess people really enjoyed the game because it was a challenge.  You'll always video game players who want to test themselves to the extreme - I am not one of those people, because I like to think I'm soo good that the game can't even keep up.

The way I see it, if the game is hard because is asks you for strategy and skill, that's completely fine with me. But if you can't beat the game because of it's glitches or bad programming than that's where I can't play it, although the example I gave might not pertain to a game's difficulty, more of the game just being broken.

It ends up too hard to be fun the moment it becomes cheap. Dark Souls is neither hard nor cheap. Play some games from the 80s and 90s and Dark Souls will look like freaking Fable 2. Dark Souls is actually one of the more fair games out there, you have full control of your character and stats aren't manditory.


Dark Souls does have multiple walls for players, some of them are:

-Capra Demon

-Blighttown

-Orstein and Smough

-Four Kings

I agree, the cheap kills are the worst. Especially ones in Mortal Kombat, I believe, especially in the newer one; the boss is way over powered and has cheap moves that are almost impossible to avoid, it stop being fun to a point where I had to reduce the difficulty level to watch the end.

I agree, games from the 80's and 90's are waaaaay harder then the games we get these days, but there are a few exceptions, I don't know if you played the Witcher 2. I wouldn't say is incredibly hard, it has a steep learning curve at first which may feel like you're playing it on hard but once you get the hang of it and learn to basically avoid getting hit the game is not incredibly hard but challenging. It was certainly a breath of fresh air to play a game like that and Max Payne that slightly goes back to the old school ways in terms of challenging a player and not having regenerating health like we see in most games. Some of it works for a games universe, like Halo, but with Call of Duty it doesn't make much sense to take a good amount of bullets and hide behind cover to gain health back, if it was only that easy in real life. I understand that it's a game.

Actually MK9 isn't that hard either. I beat Shao Kahn on expert as Smoke, it's all about the patterns. Quan Chi is the real dirty asshat though.

I have played The Witcher 2, some fights are cheap but most require some kind of skill or than farming for potions. Play Rainbow Six games if you want to see how 1-hit kills (on you) feel as a gameplay feature :3

Well, lets say I'm not one to follow patterns, I just tap on the control like a maniac.

I haven't played Rainbow Six games, but I'm sure 1-hit kills sound like a good ol' time!

I guess I am just not used to Dark Souls, or that particular style of game. I sometimes found Final Fantasy, excruciatingly hard at points..

As for the games you listed, I'm going to check them out, being a mid 90's kid I missed some real gems, and always forget to play the older games.

80's & 90's...Ghost and Goblins, and Out of this world come to mind.

I think the most deceiving aspects of Dark/Demon Souls is that it looks to be a hack slash, or just a plain ol' adventure game.  I think you have to admire the niche it fills and how it stands out as the hardest game out there.  I also wonder what happened to the Ninja Gaiden series, hopefully dark souls doesn't fall down the same path.

I like how you gave Jack Murphy credit when people started giving feedback haha!

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