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With the Wii system starting to show it's age and sales finally falling off, probably due to saturation if I'm honest, many thought last year was going to be the big Wii2 reveal... but strangly no. Instead we saw the 3DS and with this new peice of hardware only hitting store shelves last month is it the right time for Nintendo to be spreading their work force out on yet more hardware? Probably not, but their dev teams seemed to of dropped off the face of the earth, it begs the question what are they up to? Anyone who has seen the 2011 Wii line-up knows that they aren't pushing that anymore (might be the single worst line up I have ever seen).

So if they do go for Wii2 what will they change?

Will it remain gimic focused?

Can they rectify their terrible 3rd party support?

Tags: 2, E3, Nintendo, Wii, Wii2, two

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"Will it remain gimic focused?"

YES. It's fucking Nintendo they can't do shit without some retarded gimmick to ruin the whole thing.

 

I really don't give a fuck about anything Nintendo does anymore.

And yet they are the most influential video game company in the world and rightfully so.

I agree with both of you I give a fuck about Nintendo because they are the market leader but I also hate them for ditching the hardcore and jumping fully into the gimmick basket.
They did not ditch the hardcore. You still have your Zelda, Mario, Donkey Kong, Metroid, Kid Icarus, No More Heroes,...

I'm not going to get into a row because in many ways you are right. However can you really name me anymore series that play to the hardcore, I will not accept Kirby, esspecially ones not made by Nintendo? You could maybe say Mad World but that flopped and Dead Space Extraction was an on rails shooter that you'd expect as an extra on any other console.

I get Zelda, Metroid, No More Heros and DK (although there have only been one game of each of those series released on the Wii except No More Heroes) that's fine but they've dumbed down Mario and Kid Icarus isn't even on the Wii or is even out yet. So if you think essentually 5 games is enough to please an entire seperate audience then you need to raise your expectations.

>implying that any of those games are hardcore

 

Nintendo reflect an old attitude towards gaming that should have evolved by now but they don't because they can make more cash furiously beating the dead horse that is all of those franchises. They value gimmicks over innovation and design exclusively for children. Not to mention I haven't enjoyed a Nintendo title since Ocarina of Time.

I thought "hardcore" gamers loved old games? And No More Heroes is definitely not a casual game.

Are they beating a dead horse? Yes, but at least they are doing it with enough style that both Sony and Microsoft are copying them. Not to mention that their games are still well received.

"Both sony and microsoft are copying them"

 

Sony has actually gotten new ideas/games for each console.

Naughty Dog- Crash bandicoot - Jack and Dexter - Uncharted
Insomniac - Spyro the Dragon - Ratchet and Clank - Resistance
Sucker Punch - Sly Cooper - Infamous

I guess you did not notice Kinect and Move.

And Uncharted is as much of a new idea as Avatar.

While Uncharted may have taken inspiration from Indiana Jones and others, it still has an original main character (or as original as a man with a shaved beard and cocky attitude is these days.) and as for Kinect and Move, playstation had originally playstaion eyetoy. Might i also mention farenheit and heavy rain as original ideas within video games.

 

And yes i know everything i said has a flaw of some sort, so that needs not to be commented upon.

1) Having a character similar to every other character out there makes him a little less original.

2) Nintendo had a lot of interactive stuff for the NES

3) Farenheit and heavy rain is basically a choose your own adventure but in video game form.

Nah, I just wanted to mention Uncharted.

Well, I can't blame them for starting more projects for the casual players. Lets face it; the 'hardcore' is getting older and most (despite what the general idea is) are starting families. If you've got three kids, you don't have time to invest 80+ hours of gameplay. Should a company invest their time and money to please the tastes of a small percent of the market when there's a whole other market to tap into?

 

Also, this idea that the 'hardcore' just seem to be born is boggling me. These people are made and most, if not all, start from casual gaming. I've not seen or met one person in my life who first saw someone playing Mario and decided, "Thats it, I'm devoting my time, skill, and effort into this medium from now on." Out with the old and in with the new, as the old saying goes. That generation of hardcore-ers are weening off and you've got to start again somewhere to build up a new one. You can still meet your 'hardcore' fix with games today. Mass Effect 1 was a completely casual game but that didn't stop me from completing it 100% 13 more times.

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