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So I've seen several trailers for the upcoming Tomb Raider reboot, and I must say that it looks outstanding. Unfortunately my sentiments of positive anticipation have been suppressed now that I've watched a recent gameplay video from IGN.

http://www.ign.com/videos/2013/02/11/tomb-raider-gameplay-walkthrou...

Like I said, the look of the game is outstanding,from the beautiful scenery to the gorgeous set pieces. But the overall game experience feels/looks like the same stuff we've been getting for years now. It hits the same notes such as... slow-mo sequences, button mashing, oblivious enemies crowding around explosive barrels with their backs turned 24/7, small gameplay increments followed by cut scenes, cover-based combat, and the list goes on. When Lara's trudging through dirty waters or when she's simply creeping up behind blind/deaf enemies, are we supposed to think "Damn, I am so good at this game. I've got skills." ?

I really feel since the name of the game says TOMB RAIDER that all these tropes are being ignored. Games these days are becoming more like cinematic tours rather than skill-based experiences. Deus Ex: HR was toned down, Max Payne 3 was a giant cutscene, and now Tomb Raider just seems like the next one.

Yes, I have a complex over this game now, hah. Thoughts?

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For a game that's supposed to focus on survival mechanics, there really isn't much to do other than pointing your gun to the baddies.

''Games these days are becoming more like cinematic tours''

Welcome to next-gen gaming.

Me no like next gen. :-/

I really am starting to get sick of 'cinematic' games and those with far too many cutscenes, games where you are constantly getting pulled away into a barely interactive sequence/cutscene is very frustrating, if a game needs cutscenes I much prefer them being at the end of each mission/chapter, that way you know they are coming up, gives you time to breathe and can even have a sense of reward e.g. Halo 4, then again I wish developers would strive to leave cutscenes behind but I fear the E3 stage demo/trailer is whats pushing these games down this path.

The sequence where she was getting tossed down that river was fairly hilarious.  She's flailing around trying to control her descent until she pulls out her shotgun and the water is suddenly as treacherous and dangerous as a slip-n-slide.  Actually now that I think about it, it's fairly retarded that she's even taking out the shotgun and putting it away multiple times during that sequence...

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