If it's crap ... We'll tell you
No game is perfect, and even games we absolutely adore have moments that piss us the hell off or certain issues you wished the game didn't have. So, what are your examples of this strange anomoly?!
I hate the way Drowning works in The Legend of Zelda Wind Waker. I hate that everything Revolves around Souls in Dark Souls kinda wish that leveling up was a different thing you had to earn. I hate Tailing Mission in Metal Gear Solid 4. I hated the ending of AC3. Lastly I hate the side jobs in No More Heroes 1 and 2.
I love the Assassin's Creed games, but lately they've been putting in optional missions. I hate these. It's my fault though because i'm a completionist when it comes to games, and even though it's optional I HAVE to get 100% synch on each mission, and having to redo an entire segment over and over again because I messed up one small thing really grinds my gears.
Button-mashing furiously in video games.
Unskippables cutscenes, I know in a lot of instances they're to mask loading.
But a particular one... probing planets for resources in Mass Effect 2.
Oh god yes for ME2!! I don't like to use internet guides unless absolutely necessary but from the start of my 2cnd playthrough onwards I've used guides for all that crap - those games are just long enough as is without endless scanning and probing ta very much Bioshock
Skyrim: When they release a DLC (Dawngaurd specifically) and you've beaten the content of that DLC.... Dear god, please stop the random vamp attacks in towns for no reason or worthy loot. I believe that when you beat a DLC-based content, that thing should return to normal (or as completely fucked up as you make it). But the "random" stuff should definitely stop.
I love the Kingdom Hearts series, especially 1 and 2 since I played them all the time as a kid. The parts that I always hated in both games though were when you had to go to the Hundred Acre Wood after collecting a torn page. I was a perfectionist, even as a kid, so I felt obligated to finish these sections and my GOD were they depressingly dull. You couldn't kill anything (unless you count bees and honey pots) and the mini-games were contrived and painstakingly boring. I always dreaded going back to Merlin's house because I knew I was going back inside that forest of retarded animals. If there was an option to use Firaga and set that damn book on fire, I would've done it.
Would you say that it's even worse than the Little Mermaid sing-a-long mini games in KH2?
I actually thought those mini games were okay, but the fact that it's the only thing you can do in that world in KH2 was really quite lazy to me on Square Enix's part.
Puzzles in hack n slash games like God of War and Devil May Cry.
Mentioning the games I've been playing lately.
Mass Effect games = It seems they never could get a good idea of how to use the extra...space in terms of planets and other systems. ME1, nice idea with moving around the planet in vehicles, but it got stale and tedious real quick for me and I could see they didn't have variety in terrain/aethestics on the planets they had. Then of course the probing in ME2 and the pinging in ME3. I hate it because I keep thinking of the poor sap that went through the planets to give these detailed descriptions of their characteristics and brief history all for pointless flavor that most players probably don't read and wasn't used in some way by Bioware. I get that they didn't have the resources to utilize ALL the planets they put in the game, but I look at what they have as wasted space and it kills my enthusiasm for exploration at times.
Civilization V = Diplomatic AI fucking sucks. At this point I don't even bother with it, but it still frustrates me. There is no way to have a stable relationship with any of the other powers. Even if you both engage in trade, have a declaration of friendship, and even have an alliance at one point...for no fucking reason they will denounce you at some point, pressure you, and at times eventually DOW on you. Oh and they took out one of the most beloved things I want in the Diplomatic features of games...trading tech. Instead of trading specific technologies, you have to enter research agreements that take a good chunk of gold in the early/mid game and the reward doesn't come often enough to be worth it, especially with the schizo behavior of the AI. Even though I had issues with the AI in Civ II/III/IV, at least there was SOME consistency in their behavior and there were noticeable reasons for their relationship change.
GTA IV = No, I do not want to go bowling, I do not want to eat at Burger King with you, STOP FUCKING CALLING ME YOU BITCHES, especially when I'm trying to get to other missions! Yeah, I hate the chores you have to do for people in this game. I don't get why Rockstar thought this would be a marvelous idea.
''I don't get why Rockstar thought this would be a marvelous idea. ''
I constantly repeat that sentence to myself every time I play a current gen Rockstar game.